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Thread Statistics | Show CCP posts - 19 post(s) |

serras bang
Lucien Coven
7
|
Posted - 2012.08.16 22:39:00 -
[1] - Quote
like changes on the kestral but you do know the kestral will now fire rmissles in excess of 60k now ? perhaps even hitting 70k ? and still be capable of a top speed of over 2.4k ms |

serras bang
Lucien Coven
7
|
Posted - 2012.08.16 22:51:00 -
[2] - Quote
elitatwo wrote:Dear CCP Fozzie,
so far so good, changes are on the way, but I like to state a tiny concern to my Kestrel with only 45 powergrid and lets do some basic math - I like math.
Take a little look at this:
Light Missile Launcher II uses 28 CPU and 9 powergrid
Limited 1MN Microwarpdrive uses 23 CPU and 15 powergrid
Nothing new here.
Now lets add some numbers:
4x9 powergrid = 36 powergrid (all very basic math here) and lets fit an MWD to actually GET IN RANGE- 36 + 15 powergrid = 51 powergrid and 5 empty slots.
How do you plan to make the Kestrel move in a more desireable distance to make use of the long range bonus, if she cannot fit the means to do so?
Yea, Yea, fitting is our concern and we have to make do somehow but CCP consider the most used modules in pvp which are. MWD for mobility scram or long point web if possible to assist tracking / missile tracking damage control (everybody uses it on any boat anyway)
Or ask yourself, would a tad more powergrid break da game and be the end of the world of New Eden?
tbh you point is invalid ive setup a kestral with an mwd and its been stable and now it has more pwg i dont see prob here plus this now has extra base fireing distance and lock range even with old stats i had a kestral with 2.3k ms and over a 50k lock and fire range |

serras bang
Lucien Coven
8
|
Posted - 2012.08.17 12:03:00 -
[3] - Quote
Lili Lu wrote:serras bang wrote:like changes on the kestral but you do know the kestral will now fire rmissles in excess of 60k now ? perhaps even hitting 70k ? and still be capable of a top speed of over 2.4k ms Precisely. This is what I'm noticing with the frig rebalancing that is rather bad. Caldari are being given extreme weapon range. Range that no other frigs and destroyers can even get close to. What is it with 10% range bonuses with Caldari ships. How about 5% or 7.5%. Other races live with those sized bonuses. Also, give some range bonuses to other races. Missile range skills are both 10% per level. Then you give one or two 10% range bonuses with the ships. Then this gets applied to light missiles and rails, the two longest range small weapons systems. It's frickin crazy  At the same time the new Caldari small ships are able to make use of the new asbs with resist bonuses and a free mid for a td and thus they can end up brawling better than other frigs specifically designed for brawling and in no way able to kite or snipe. Examples of this being new Cormorants, Condors, Merlins, and the Hookbill. It's one thing to have racial preferences in combat styles. It's another thing to make only one race capable of a whole style of combat and the other races not able to engage in that style. Unfortunately it appears the latest changes are making the game more heavily tilted toward the latter. Now to some this might not be a bad thing (to me it is) but it's even worse if you also allow that same one race alone to avoid the combat role straightjacket and not the other races. As to the specifics of the latest changes. I've already mentioned my puzzlement with the Kestral extreme range. Why is the tristan shorted a slot? You do not give a drone damage bonus. So what is the rationale? If you look at the drone boats at larger sizes the Myrm and Domi (and scorp a similar design feature), they actually get a compensatory non-high slot for losing a couple highs. You limit the tristan to two gun slots and a utility. And then you do not give it the customary compensatory non-high slot. Also, what's with the sig radius changes? -9m for the kestral yet you leave the tristan at 41? This seems extreme. Is Caldari now going to have no downside for their shield tanks? Then fitting tristan 35pg and 130cpu, kestral 45pwg 180cpu WTF   And if a kestral needs 45pwg why does a breacher only need 35pwg? Is one launcher really worth 10pg and does one launcher really equal 2 light drones? Lastly speed, the tristan is the slowest? Why are you stepping it into the former Caldari position in this regard. You appear to be exagerating the racial differences in ships while at the same time granting only one of those races beneficial exemptions from its former relative shortcomings. I really can't believe what I'm seeing. It makes no sense. If this carries on to the larger ships you might as well just delete Gallente and Amarr and armor tanking in general. The eve-kill top twenty has been dominated by shield ships for a while, months, years, and it keeps getting more extreme every month. If Caldari is going to become faster than Gallente, remain more tanky, retain and even increase engagement range and kiting abilities, and still have the best ewar, do us all a favor and just delete Gallente from the database. The only gallente ship in the top twenty is the Lachesis and that is there for it's long tackle role and oh btw it shield tanks and uses missiles  edit- and stop throwing a stupid increase of 2.5% in active armor tanking to Gallente as if it will make a difference. It doesn't and it won't. It marginally helps pve tanking. It means fuckall for pvp. Unless you are going to introduce an equivalent op ancilliary armor repairer line? Also the adaptive armor hardener is weaksauce or worse (like cap wise for a frig). Wake the **** up you guys. 
you know what for once i agree with you on caldari ship desing the kestral didnt need extra dmg range as it was capable of over 50 lock and fire range and tbh thats enough for a frigate. what it did need though was some way of fitting a much much better shield in that kinda range. and i know there gonna argue but we have with the bonusses but again neglagible they have given us a new mid witch totaly negates needing the bonusses and we have still yet to see a caldari ship with a bonus to shields like most other races that get shield boost bonusses and armour rep bonusus. |

serras bang
Lucien Coven
8
|
Posted - 2012.08.17 17:13:00 -
[4] - Quote
Marcel Devereux wrote:Lili Lu wrote:Which makes me again ask you guys whether you care about the lopsided eve-kill stats and your own internal stats about module activations. It's all drakes, tengus, and heavy missiles. It has been this way for years now and appears to be getting worse since the introduction of asbs.
I posted a thread in the test server subforum asking ytterbioum to reconsider the one plodding step at a time approach. There are tweaks you can do as interim measures to try to combat the combat hegemony that is the present Drakes and Tengus Online (and at the smaller ship level (merlin, cormorant, hookbill, condor, griffin, etc) eve.
As for your frig rebalancing it seems things will only get worse. You are setting caldari up as the only and far away blessed for it long range ships. Noone else it seems is getting any niche ship there. Then caldari is also getting close range possibilities as well. The top 20 (yeah i keep citing it because it's about the only statistical tool we have, but i know you have more available to you) is now dominated by caldari and minmatar shield tanking ships.
A ridiculous 70km kestrel will just be another addition to the ongoing trends. Light missiles need the slight damage buff you are giving them, but the ships that use them do not need a 10% range bonus. The only way that even could be palatable would be if you give TDs a missile flight time reduction effect. Then tds would become a mandatory mod. But they are already being used by caldari ships to **** over gallente ships as it is and at the frigate level. You could reduce the missile flight time skill to 5% per level as well. Rockets will still be usable for what they should be which is close range weapons.
Kiting is where it's at in eve atm. The tristan will not be able to do it as you have it presently configured. The kestrel will. I was going to use Merlins, Condors, and Kestrels in my 1v1's with Fozzie. Thanks for spoling my plan! He would have lost every match!
oh trust me in my in corp frig fights my 50km sniper kestral has never lost infact i dont think its ever been dmged however i will say that even though the merlin i went up against couldnt catch me as i was to fast the missles on tech 1 (as all mods had to be tech 1) wasnt able to break his tank either. |

serras bang
Lucien Coven
8
|
Posted - 2012.08.17 22:18:00 -
[5] - Quote
fozzie i never i8mplied that a 70km frigate would be any juggernaught or that they aint very nice as im olmost exclusively missles im just saying dont you think thats a little extreame especialy for a frigate. and that simply a kestral just has to operate in around the 55 mark upto around 60k max and that the kestral could beniffit from other things expecialy were something like rockets are a setup such as a shield that can take some punushment. |

serras bang
Lucien Coven
8
|
Posted - 2012.08.18 01:15:00 -
[6] - Quote
kestrals dont use point if stayed at max range other frigs are pritty much dead by time they burn into range. and that was before the new stats. i dont see the reasoning in extending the current range of the kestral missle boat unless there is going to be a gun platform that can match it i also dont see the point in this extream range if were all gonna recieve a multi platform frig that is specific to snipeing. |

serras bang
Lucien Coven
9
|
Posted - 2012.08.18 14:06:00 -
[7] - Quote
Anaphylacti wrote:Quote: Kestrel: Frigate skill bonuses: 5% Bonus to Missile damage per level 10% Bonus to Missile velocity per level <-----
Breacher: Frigate skill bonuses: 5% Bonus to Missile damage per level 7.5% Bonus to Shield boost amount per level
Can i get a 5% shield resist bonus on that kestrel instead. I mean seriously light missiles all ready have enough range to do whatever they want and for rockets the buff is still going to keep them close enough, also being that caldari are THE slowest race, that they are going to be in brawling range anyway. I hope you'd learned how useless all these range bonuses are in the long run since the two most important ranges in pvp are 10-13km and 24-28km and anything more is sort of irrelevant. If the breacher gets a shield bonus why cant the kestrel get one too? It would be the better bonus and actually make the caldari missile boat the better missile boat which it is supposed to be.
i agree caldari pride themselves on haveing the most advanced weapon systems of all the factions witch they pride there missles over every other race. also seing as all there ships are shield bassed ships it would imply there shield tech is better than all other empire faction ships. so why is every other empire over takeing caldari with shield tanking ships ? |

serras bang
Lucien Coven
9
|
Posted - 2012.08.22 12:52:00 -
[8] - Quote
Obsidiana wrote:CCP Fozzie: Just wanted to say that, with a very heavy heart, I support the Kestel changes. I miss the RoF Kessy of long ago, but understand the changes that got us here. I am very glad to see it get a general damage bonus. This makes it more valuable in PvE for a young mission runner. The extra mid slot has been needed for a long time. I'm glad to see that the option of having two BCUs with rockets has been thoughtfully considered. CCP Fozzie wrote:All missiles. It's a break from the usual Caldari bonuses but in this case we felt it was appropriate. Question: Any chance of the Caracal getting a general damage or RoF bonus? For a T1 ship, this would create a natural progression to the Raven. Btw, how about a way to make HAM Caracals more viable?
no please dont lower missle dmg on the caracel pls pls pls dont and please for the love of god do not give it a distance bonus either. if anything give it current dmg bonus and a 5% rof bonus as i dose need it. and if you gonna make it a possible viable ham fit pls increase recharge and give it maybe 1k extra shields maybe a lil more. |

serras bang
Lucien Coven
9
|
Posted - 2012.08.27 15:23:00 -
[9] - Quote
remmember way they have lined it up t1 - navy - pirate is order of stregnth |

serras bang
Lucien Coven
9
|
Posted - 2012.08.27 22:59:00 -
[10] - Quote
X Gallentius wrote:serras bang wrote:remmember way they have lined it up t1 - navy - pirate is order of stregnth I think you have it a bit wrong: It goes: T1 - Navy - Caldari T1 - Pirate - Caldar Navy  Caldari frigs are really strong. All those midslots... With each reblance, the Caldari frig lineup gets stronger. Hookbill top of its class. Merliin top of its class. Condor top of its class.
i have to disagree the condor is nowere near top of its class its the slowest heaviest ship out there and rellys on rockets witch means it cant stay at range to use missles cause it aint got the speed, it cant come in close cause it gets munched on shields ect but its also forced into close range due to its webs ect in the first place i do have to disagree on that and the hookbill has the same bonusses as its counterparts atm witch we will see how they bugger that up ( in my opinion).
as for the merlin i cant say as i dont use guns atm. but thats 3 out of what 7 - 8 i cant remmember and only after the rebalancing has this been the case gotta remmember the weapons systems i.e rockets and missles are lower in dmg that most others weapons systems especialy were brawling are. |

serras bang
Lucien Coven
9
|
Posted - 2012.08.28 11:22:00 -
[11] - Quote
X Gallentius wrote:serras bang wrote:i have to disagree the condor is nowere near top of its class (tracking disruptor against turret hulls, capless weapons system, neuts, etc...)
in general missle weapon systems includeing rockets generaly generate less dmg that other weapons systems and sensor damps ect still work against caldari ships ect. and tracking disrupters ect is aless of an issue with intercepter esk ships as they have to be so close andyway and if they are there mwd's and afterburners will become a lot less of a factore due to webs and jammers. |

serras bang
Lucien Coven
9
|
Posted - 2012.08.28 17:46:00 -
[12] - Quote
Lili Lu wrote:serras bang wrote:X Gallentius wrote:serras bang wrote:i have to disagree the condor is nowere near top of its class (tracking disruptor against turret hulls, capless weapons system, neuts, etc...) in general missle weapon systems includeing rockets generaly generate less dmg that other weapons systems and sensor damps ect still work against caldari ships ect. and tracking disrupters ect is aless of an issue with intercepter esk ships as they have to be so close andyway and if they are there mwd's and afterburners will become a lot less of a factore due to webs and jammers. You appear not to understand that TDs and neuts are used against all the other frigs in competition with the Condor. So your argument is flawed for ignoring that there is no difference between what can/is applied to these ships by opponents. As for missile weapon systems they are blessed with range benefits over guns. Especially with range bonuses rockets do not force the fight at point blank only option that is the only choice for blaster fit ships. Ok so you say, there is no problem, you all just need to learn to use damps, webs, and jammers? None of those are specific counters to the Caldari range bonused ships. They are pretty much used against everyone, except maybe damps. Damps would be a usable counter to kiting. However, damps eat a lot of cap and cpu though, in addition to a mid. None of which are in great supply for "armor" and short-ranged gun frigs. Those mids get filled with pointing mod and web so that if they can catch something they can hold it to bring the high damage short range guns into the action. Went looking for your killboard stats to get some idea of your combat experience. http://eve-kill.net/?a=pilot_detail&plt_id=1189998 . "If you see no data, a cronjob has been submitted to calculate your monthly values. Please come back in a few minutes. Thank you for your patience." Considering that you were born in 2011 I'm not expecting that the 0 kills and 0 losses will change much as I wait for the cronjob. If you are going to post opinion here do it with a character with which you fight or have fought. Otherwise your opinion is frankly not worth much.
if your talking to me liu your right i have limited pvp experience even on my main char and no i wont divulge my main chracter as i like it haveing a relatively relaxed life i dont care much for pvp as my mear 20 mill sp means i get munched 90% of the time.
as you have brought it up however condors will still need to fit some kinda shielding as i said the condor lacks speed and needs to be within the brawl deadly range of guns most of the time to use prop jammers. but aint i also right in saying auto's and atilary dont relly on cap either yet you guys are specificaly going after the caldari ships.
this however being said with mwd a web and possibly a waarp jammer/ scrambler will leave what 1 open mid slot to fit a shield a small shield extender most likely wont take much to get through yet other ships will be able to fill all 3 or 4 mis slots with there support moduals and then fursther procead to dec out there low slots with tank not a dmg mod to help them along a lil.
if you wish to continue this lil chat and you prolly will repost and tell me im wrong and give decent reasons instead of oh but missles or mid slots as it wont wash as ive just pointed out. |

serras bang
Lucien Coven
9
|
Posted - 2012.08.28 20:57:00 -
[13] - Quote
sonsor damp would destroy a condor 90% of the time naugh said. |

serras bang
Lucien Coven
9
|
Posted - 2012.08.28 22:43:00 -
[14] - Quote
oh i know you lern more through defeat that victory ive always said that. :P and yeah i can hold my own against a lot of oponents but ide prefer to keep my pvp to a time of my choseing in low or null sec not everyone tom **** and harry trying to gank me when im chilling.
trying to fit an active shield tank onto a condor or any frigate is a job and a half i havent however been on sisi recently to cheack out the new ones however im still going with the point of probably cap hungry witch makes them extream diffucult to fit with other cap sucking abilities even with an asb i dont think you would last the reload if in a brawl fight. also as im sure we all know that after a caldaries shield is down there toast unlike an armour tanker were they can still sustain a fair amount of punishment especialy to kinetic missles.
as you said the condor is the slowest and the heaviest of the ships witch makes it after getting into point range diffucult to dictate range. and the caldari weapons systems do not increase dmg bassed on an optimal range.
again though i find this point and a td to be less of an issue as tds are not a gurante disruption and if they are they are the problem not the caldari ships maybe td's should be called into question and there effectiveness over caldari ships. as close range guns will generate more dps than even rocket launchers. infact the only way i have ever managed to win against a brawler is to pull extream range on it from the start and hopefull put him into half armour before he gets to me again you may disagre but i still stand that unless the caldari ships can fit decent tanks they will be baten 90% of the time by brawlers.
however over and above all this i do have to say your missing a big point eve isnt just all about pvp although that may be a big part and the life of a lot in eve its not the be all and end all these ships still have to be usable as mission running ships also.
hope this makes my opinions a lil clearer to you lili lu |

serras bang
Lucien Coven
9
|
Posted - 2012.08.28 22:47:00 -
[15] - Quote
Lili Lu wrote:[quote=Alticus C Bear] But then pulled it. To me the range advantages of missiles are what really needs addressing and I really don't see why they floated the change they did.
ide be all up for shaveing some range of missles or better still not giveing missles many flighttime bonusses as 45k or so at max or near max skill standard for lights is enough and 80k for heavys is enoughi will say however if that happens then missles need a blanket 5% dmg buff minimal. |

serras bang
Lucien Coven
9
|
Posted - 2012.08.29 15:09:00 -
[16] - Quote
Garviel Tarrant wrote:!5. The big point of eve is that even if you don't want to pvp you can be prey to those who do ^^ And no not all ships need to be good pve ships, thats just silly.
never did say all ships have to be usable as pve but most do have to suport it. you all crack on about ships being to good at pvp ect but you never once think about the pve impact such as 100 mn tengu witch isnt siutable for a mission fit and reduceiing the likes of cpu would actively hurt the tengu mission fit. persides i maybe missing something but trying to fit a 100 mn onto a tengu means your discarding a lot of other things i could be missing something as i said.
as for your other point if i wish to pvp i will go into low or null sec when im on eve on most days all i wanna do is chill run missions make some isk and have a chat with others i see no harm in that so the last thing i want or need is someone trying to gank me. |

serras bang
Lucien Coven
9
|
Posted - 2012.08.30 17:09:00 -
[17] - Quote
Missiles - Counter = Defenders (lol) which don't work. Either these need to be fixed or we need a new counter. I don't think TD's should be used as a be all and end all module. We need something else like a chaff & flare launcher. If we had a Chaff and Flare launcher that reduced signature radius it would be a counter to target painting. It would also have a slight tracking disruptor effect however it could be easily balanced out or perhaps only effect missiles.
there is an anti missle launcher missles however aboe that i reackon there should perhaps be a gun that could be fitted to shoot down around 2.5% of all missles fired at it over a long range. that i agree with however i do say that perhaps instead of this thinks such as tracking disrupters ect should bperhaps be rebalanced instead as missle damg is quite low compaired to guns and i think a lot of people seem to forget this yes we may have range on em but we do have less dmg. |

serras bang
Lucien Coven
46
|
Posted - 2012.11.11 00:42:00 -
[18] - Quote
after having a play around with the kestral i am more positive than ever it need to lose its velocity bonus simple put its slinging missles to far. |

serras bang
Lucien Coven
46
|
Posted - 2012.11.11 11:08:00 -
[19] - Quote
Harvey James wrote:serras bang wrote:after having a play around with the kestral i am more positive than ever it need to lose its velocity bonus simple put its slinging missles to far. A 10% bonus is a bit strong especially for T1 but they keep giving them out to missile ships anyway.... doesn't help that missiles range is OP to begin with they will need a serious range nerf in order to use TE/TC's.
hml aint op there only going about 90 someone said (havent tested myself will do soon though) but yeah light missles and ive always said it (even with fighting the initial nerf) shouldnt be going 70 on a sniper ship why they increased the range on light missles in the first place i had no idea a 50km snipping frig was just fine. but the fact that caldari ships will all use te/tc isnt that big of a deal as we will still need some resemblance of shield. and its not like the missle dps out ranks guns any time soon. |
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